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The Positions of Court and their Powers

 
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PostPosted: Tue Jul 11, 2017 4:35 pm    Post subject: The Positions of Court and their Powers  Reply with quote

Notes:  Any power that requires the expenditure of temporary status can use the willingly lent status of any Kindred.

Official deputies (who must have been lent at least one temporary status by the Office Holder to qualify) have all the powers of the position in question. However, as the Office Holder can remove this status and position at any time, it is a foolish deputy who abuses these powers.
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PostPosted: Tue Jul 11, 2017 4:36 pm    Post subject: Reply with quote

Prince

Role: The Prince is the one who holds temporal power over the lives of the other Kindred who live in her city.

Appointment:  She usually appoints herself, being the Kindred who takes and holds the position against those who would take it from him. However, in cities with a stronger Primogen or other less dictatorial regimes a status vote is the usual practise.

Powers:

* The Prince is the Elder referred to in all the Traditions. Thus, it is the Prince who gives permission to Embrace or Destroy in her city.

* The Prince may declare Blood Hunts, and may announce someone exempt from the Tradition of Destruction (letting anyone who wishes kill them without official repercussion).

* She may create Progeny at will, and must be consulted and give her blessing before anyone may embrace or, in strict accordance with the law, create a ghoul (although this is rarely enforced).

* The Prince may keep certain areas as private hunting grounds for herself and her favoured.

* The Prince may Acknowledge any Kindred, giving them the right to hunt in her city. If they are not acknowledged by the Prince, they may not hunt on pain of Destruction.

* She may also bestow or remove Status once per session at the cost of temporary Status. Se cannot raise someone's status to greater than half her own permanent status in this manner. The cost is the recipent's current status level plus one..
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PostPosted: Tue Jul 11, 2017 4:39 pm    Post subject: Reply with quote

Seneschal

Role: The Seneschal deputises for the Prince where the Prince is absent.

Appointment: The Seneschal is appointed solely at the Prince's discretion.  Not all Princes choose to do so, with some considering the position obsolete or even dangerous.

Powers:

* The Seneschal inherits all the powers of the Prince, but only when the Prince is not present at court.

*It is customary for the Prince to transfer one point of Status to the Seneschal throughout the course of his office and to temporarily provide the Seneschal with four Status when not at Court. Doing so is not mandatory, but can be considered a subtle insult to the Seneschal by implying his competence is in doubt.


* She may create Progeny at will, and must be consulted and give her blessing before anyone may embrace or, in strict accordance with the law, create a ghoul (although this is rarely enforced).

* The Prince may keep certain areas as private hunting grounds for herself and her favoured.

* The Prince may Acknowledge any Kindred, giving them the right to hunt in her city. If they are not acknowledged by the Prince, they may not hunt on pain of Destruction.

* She may also bestow or remove Status once per session at the cost of temporary Status. Se cannot raise someone's status to greater than half her own permanent status in this manner. The cost is the recipent's current status level plus one..
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PostPosted: Tue Jul 11, 2017 4:44 pm    Post subject: Reply with quote

Sheriff

Role: The Sheriff is similar to a Police Detective, but with the right to kill people. She is the enforcement arm of the Prince, making sure the Prince's directives are followed.  The Sheriff is explicitly an agent of the Prince, not the Court. As well this, the Prince is expected to enforce the traditions, especially those of Hospitality, Domain and Accounting.

Appointment: A Sheriff is appointed by the Prince.  A blood bond is a common and accepted requirement for the job, but not mandatory.

Powers:

* The Sheriff may demand that any Camarilla Kindred accompany her to the Prince, and they must do so. If they refuse, the Sheriff may destroy them without repercussion. (The Camarilla considers ALL Kindred to be Camarilla Kindred in theory, although in practise real politick may preclude this)

* The Sheriff is not bound by the laws of Elysium and may kill and use her powers as he wishes. Abuse of this power may lead to censure by the Keeper of the Elysium and the Toreador.
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PostPosted: Tue Jul 11, 2017 4:53 pm    Post subject: Reply with quote

The Herald

Role: The Herald enforces the rules of Prestation (boons) and Status.  He also provides a means of communication between the Court Officers and all Kindred.  A Herald report isn't technically required. But the Domain of Huddersfield customarily expects one anyway.  The Herald is officially a representative of the Camarilla and is independent of the Prince and the rest of the Court.

Appointment: A Herald is generally appointed because someone starts taking on the role and the rest of the Domain don't object.  It's only a semi formal position.  While a Prince can remove a Herald they feel is abusing their position this can be very controversial.

Powers:

*By making a declaration at a meeting of Kindred, the Herald may bestow Status. The Herald must be able to announce a specific incident whereby his target has demonstrated worthiness or unworthiness, although he may place as much slant and bias on the announcement as he wishes. The Herald spends an amount of Status equal to the target's current Status plus 1, whichever is higher, and may either bestow 1 point of Permanent Status or 1 point of Permanent Notoriety to an individual. The Herald can effect the status of a given individual only once per session, but may effect the Status of any number of individuals in a session if he has the Status to do so.

* The Herald may demand to be heard. If he vocally demands to be heard, all those within earshot are required to stop what they are doing and listen until the Herald has finished. Abuse of this power has lead to more than one Herald losing his position. It is generally considered good form to request that others listen rather than demand it - too many Frenzy triggers have been known to activate when one demands too much. This is a purely voluntary effect, and anyone may continue what they are doing if they wish, although this is considered an Insult to the Herald.
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PostPosted: Tue Jul 11, 2017 4:58 pm    Post subject: Reply with quote

Keeper of Elysium

Role: The duty of the Keeper is to protect the Elysium, to keep these areas available to all Kindred, and to protect their neutrality.She is to make sure that the Elysium is not abused, and is in charge of declaring all areas of Elysium

Appointment: Appointed by the Prince, who can remove her at any time.

Powers:

* The Keeper may declare an area Elysium by making a public declaration to that effect. The Elysium must be an area of special importance; usually artistic, but scientific or educational areas may also be declared Elysium. The definition of what constitutes Elysium is up to the individual Keeper, but abuse of this power weakens it's value. The Keeper may also declare temporary Elysia if she desires for purposes of debate and meetings between hostile groups.
* The Keeper is empowered to take any steps deemed necessary to protect the Elysium, and may use lethal force in pursuing her duties where there has been an infringement of the Elysium. If she wishes to punish someone after the fact, however, she needs the assistance of the Sherrif or Herald.
* The Keeper of the Elysium may designate Deputies. She transfers one point of her own Status to each Deputy, and they receive all the duties and powers of the Keeper. The Keeper may remove this award at any time.
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PostPosted: Tue Jul 11, 2017 5:01 pm    Post subject: Reply with quote

Defender of the Masquerade

Role: The duty of the Defender is to protect the Masquerade, and he is in charge of making sure no information of the existence of Kindred reaches the Canaille.

Appointment: The Prince, Herald and Keeper of Elysium appoint the Defender of the Masquerade. The Defender can be appointed and removed only by unanimous vote unless the Prince wishes to set aside this rule and go against convention. In this case, the Herald and the Keeper are well within their rights to become a bit irritated.

Powers:

* The Defender may take any steps to punish an individual who has broken the Masquerade up to and including lethal force. He may not call a Blood Hunt without the permission of the Prince, but it is rare that a Prince will not support the Defender of the Masquerade.

* At any time, the Defender may demand that another Kindred takes steps to cover up a breach of the Masquerade which the Defender is not able to cover. Usually, this requires the expenditure of Influence. The Kindred cannot claim Prestation for this act, but it is considered good form for the Defender to reward those who help him in some manner. If a Kindred refuses to undertake an action to protect the Masquerade, the Defender can ask that the Prince or Herald take steps against that individual. The repercussions depend on the severity of the situation. Most commonly, it results in the loss of Status or Influence. If challenged, the Defender must be able to show reasonable evidence that the Masquerade is in danger, that the person he has asked is able to help, and that the Defender himself is unable to cover the breach. Relying on others without payment, or throwing one's weight around, may result in the loss of this position.
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PostPosted: Tue Jul 11, 2017 5:04 pm    Post subject: Reply with quote

Scourge

Role: The Scourge's role is to seek out and eliminate rogue and unacknowledged vampires, primarily Caitff and Autarkis. The position has largely fallen into disfavour, its role having been subsumed into that of the Sheriff. Some archaic Domains still retain one however.

Appointment: The Scourge is appointed by the Sheriff.

Powers: The Scourge may kill any Kindred unacknowledged in the Domain accordingly without it being considered a breach of Destruction.
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PostPosted: Tue Jul 11, 2017 5:09 pm    Post subject: Reply with quote

Clan Elder

Role: The Clan Elder is the acknowledged "leader" of the clan in a fief. He is not always the oldest or most powerful member, but is the one most respected by his other clan members. The Elder is elected by his own clan by majority vote, almost always based on a show of hands. Each of the seven Camarilla Clans has one "Elder" in each city, who is often referred to as Clan Primogen. The Elder represents the clan in official dealings.

Appointment: Elected by a majority vote of the Clan, almost always on a show of hands. A Clan Elder can be removed in the same way.

Powers:

* By chatting with an individual for five minutes, the Clan Elder may determine whether the target has any Prestige within his clan. It is not obvious that the Elder is doing this.

* By chatting with an individual for five minutes, the Clan Elder may determine whether the target is really a member of his Clan or not. This is obvious, and can only be used to detect members of other Clans masquerading as one's own, not those of one's Clan pretending to be another Clan. If one accuses a member of one's own Clan in this fashion, then the target may demand a loss of 1 point of Permanent Clan Prestige from you for the insult. The Merit of Secret Identity can be used to lie to this check, but this is the only escape method. Note that the Sabbat Clans are not considered part of the Camarilla version of their clan - they are separate.

* The Clan Elder may spend Clan Prestige to grant Prestige in others, in the same manner as the Herald grants status. The recipient must be congratulated (or scorned) in front of the entire clan. It costs temporary Clan Prestige equal to the Prestige of the target +1. An individual may only gain 1 Prestige each session, and may refuse it if he sees fit - temporary Prestige is still lost.  (This is considered a snub to the Clan in question).  It is also possible for a Clan Elder to give Clan Notoriety by spending an amount equal to the target's Clan Prestige +1, but this may only be done if the target already has Clan Prestige.

* By spending one point of Clan Prestige and making an announcement in front of the entire clan the Clan Elder can give an individual kindred the 1 point flaw “Clan Animosity”. ( Kindred of that Clan will be ignore you or be cold towards you, will belittle you whenever they can and will attempt to convince others that you are untrustworthy). By expending three points (so many Clan Elders will need the help of another clan member with Prestige) they may give them the 3 point flaw “Clan Hatred”. (Kindred of that Clan will actively seek to undermine your plans, hurt or destroy you if possible and generally make as much trouble as possible for you). A Kindred may have the flaw removed with the same amount of Prestige expenditure. Note that abuse of this power, especially the clan hatred version, frequently leads to the removal of the old Clan Elder and the negation of the decision by the new Clan Elder.

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