huddersfieldvampire.myfastforum.org Forum Index huddersfieldvampire.myfastforum.org

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   Join! (free) Join! (free)
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Tinkering with the Abilities

 
Post new topic   Reply to topic    huddersfieldvampire.myfastforum.org Forum Index -> Rules and Setting
View previous topic :: View next topic  
Author Message
Please Register and Login to this forum to stop seeing this advertising.






Posted:     Post subject:

Back to top
admin
Site Admin


Joined: 23 Jan 2017
Posts: 23

PostPosted: Mon May 15, 2017 5:48 pm    Post subject: Tinkering with the Abilities  Reply with quote

These are currently for discussion, rather then set in stone.  So feel free to contribute and share your opinions.  If we do make any changes, people who want can fiddle about with their character stats.

Fluff Skills

Actually, we don't propose to change these.  I'm just putting them here in case anyone has any thoughts.

Currently, any skills that either are unlikely to come up in session (Drive, Survival) or are best represented through pure role playing (performance skills) don't need to be bought. If it makes sense in your background, we assume you have them.

Unless anybody has strong arguments otherwise, we're going to leave it like that.

Proposed New Abilities

Crafting/Smithing – Probably mostly useful in downtime, this allows you to make all kind of things. Statues, jewellery, computers etc.  Ah, who am I kidding. This is the “make guns and explosives” ability.

Lore – We're thinking of allowing people to buy specific lores; Werewolf Lore, Camarilla Lore, Brujah Lore etc.

The difference between this and Occult is that having a specific Lore will get you a higher quality of information.  Advanced Occult will tell you that the Nickitu are believed to exist and some of the myths surrounding them. Advanced Nosferatu Lore will tell you their names.

Special Clan Stuff

We propose to give Clan Malkavian the option of buying up Malkavian Madness Network as an ability.  This gives you more control, allowing you to use it to communicate rather than just screaming randomly into the ether.

For Clan Tremere (and any other magical oddities) we're thinking of linking your ability with Occult more closely with Thaumaturgy. To achieve Intermediate Thaumaturgy, you'll need Intermediate Occult.  To get Advanced Thaumaturgy, that's Advanced Occult. The same applies with rituals. One main reason for this is balancing; Thaumaturgy rituals are very versatile indeed. (We'll be a bit flexible about this at first so as not to massively throw the one Tremere player and the secret Tremere spy under the bus on this).
Back to top
View user's profile Send private message Send e-mail
Spike The Nos



Joined: 19 Feb 2017
Posts: 13

PostPosted: Mon May 15, 2017 6:12 pm    Post subject: Reply with quote

we need a craft art skill so that Orri can entrance toreodors with screaming kittens!
Back to top
View user's profile Send private message
Master Mirror



Joined: 31 Mar 2017
Posts: 4

PostPosted: Tue May 16, 2017 1:12 am    Post subject: Reply with quote

The addition of new skills sounds really interesting. I absolutely love the Madness Network idea <3

I'll have a look through some old Vamp notes to see if I find something that could make a nice skill. Smile
_________________
Dues need be repaid and he will come for you
All to reclaim, no smile to console you
He’ll snare you in bonds, eyes glowing’, afire
To gore and torment you till the stars expire
Back to top
View user's profile Send private message
Max



Joined: 24 Jan 2017
Posts: 15
Location: Yorkshire

PostPosted: Wed May 17, 2017 8:49 am    Post subject: Reply with quote

First thought is that as is, that effectively you're doubling the cost of thaumaturgy with the occult requirement. I'd be more inclined to say that for thaum 2 you need occult 1, thaum 3 needs occult 2 with occult 3 adding some sort of additional capability.

I'll have a think about additional thing, but wanted to get that posted before I forgot it .
_________________
Love has its place, as does hate.
Peace has its place, as does war.
Mercy has its place, as do cruelty and revenge.

Meir Kahane
Back to top
View user's profile Send private message
admin
Site Admin


Joined: 23 Jan 2017
Posts: 23

PostPosted: Wed May 17, 2017 9:19 am    Post subject: Reply with quote

Max wrote:
First thought is that as is, that effectively you're doubling the cost of thaumaturgy with the occult requirement. I'd be more inclined to say that for thaum 2 you need occult 1, thaum 3 needs occult 2 with occult 3 adding some sort of additional capability.

I'll have a think about additional thing, but wanted to get that posted before I forgot it .


Heh, the thing there is, as a non Tremere player, you're probably unaware of quite how o/p the Tremere currently can be once they have the exp to start buying up rituals.  Especially as they get a free ritual with each level of thaum and rituals are relatively cheap to buy.
Back to top
View user's profile Send private message Send e-mail
Max



Joined: 24 Jan 2017
Posts: 15
Location: Yorkshire

PostPosted: Wed May 17, 2017 8:26 pm    Post subject: Reply with quote

So long as it's been considered and is deliberate Wink


_________________
Love has its place, as does hate.
Peace has its place, as does war.
Mercy has its place, as do cruelty and revenge.

Meir Kahane
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    huddersfieldvampire.myfastforum.org Forum Index -> Rules and Setting All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Card File  Gallery  Forum Archive
Powered by phpBB © 2001, 2005 phpBB Group
Create your own free forum | Buy a domain to use with your forum